Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Friday, April 24, 2015

School of Deaths NOW IN PAPERBACK

School of Deaths has been available for 11 months as an ebook.  

Reviewers have said the book is

"Too Good to put Down!" - Author Joan Curtis

"It Brought Tears to my Eyes" - Author Heather Greenis

"Five Stars!" - Reader's Favorite

"This Book's World is Brilliant!" - OnlineBookClub

"Amazing Story!" - NerdGirl 

Find out why readers love the first novel in The Scythe Wielder's Secret.

NOW IN PAPERBACK!! click the cover below! 

 School of Deaths Paperback

Sunday, March 1, 2015

Shadow of the Scythe

FREE READ

Find out how the Scythe Wielder's Secret begins!

If you haven't yet read Shadow of the Scythe now's the perfect opportunity.  Find out why fans love this Young Adult fantasy series. Shadow of the Scythe tells the story of a young French boy brought to the World of Deaths against his will.  Will he survive?  Click the image to find out....


Monday, August 4, 2014

Magic: Part One

Nearly every fantasy author wrestles at some point with the issue of magic. This will be a 2-part entry, discussing magic in fiction.


Loosely defined, magic is anything which isn't possible in the universe we know. It often involves special powers and the ability to bend the laws of physics. In Fantasy literature magic is extremely common, and even alluring. Many readers turn to certain books, movies, or television programs because they enjoy pushing the limits of what is and isn't possible. 

Magic makes anything possible.   

The first question an author needs to address if using magic in their world is what are the limits and costs of magic? Does the magic in your world have restrictions?  A character who can perform limitless magic, with no cost, is usually called a god. These characters have been popular in literature since Ancient times.  Homer wrote about the gods, just as teens go to the movies to watch Thor. In other fantasy novels, some characters have different limits or different costs than other characters.

1. Limits

Limits are boundaries as to what magic can or cannot do. Since magic essentially replaces the laws of physics, the question that arises is are there other laws or rules which govern how magic works in your universe? Let's look at a few concrete examples of what magic can/cannot do in some examples of popular fiction.


The X-Men, pictured above, probably aren't the first group of fictional magicians who spring to mind, but as characters able to completely bend or alter the rules of physics, these figures all practice their own form of magic. They're also uniquely limited. Each mutant has one power, that only they can do. Wolverine cannot read minds, and Magneto doesn't control lightning. Stan Lee devised a world where the magic is limited by dividing it equally among characters. Everyone has one gift, and nothing else. This works well in confrontational situations, where powers clash. This is the basis for many superhero stories. Other authors who divide their magic to create limits include Piers Anthony's Xanth books, where each character has a single "Talent" and is unable to do any other type of magic. Michael DiMartino's Avatar the Last Airbender series is an example where entire nations possess a similar magical ability, and the different nations clash. A fire-bender controls fire, whereas a water-bender controls water and so on.



Another option, if limiting magic, is to choose things that magic simply cannot do. In Disney's version of Aladdin, the genie pops out of the lamp, filled with magical potential, and immediately tells Aladdin there are "rules". There are things he cannot do for Aladdin, which in that case include bringing back the dead, making people fall in love, or granting unlimited wishes. It's one of the clearest and most concise examples of a magician spelling out the limits of magic in his world. It's important to make sure your rules coincide with your plot. If Aladdin wishes for unlimited wishes, he becomes a god. If he makes Jasmine fall in love with him, the entire point of the movie ends. And of course, if he brings the dead to life, Disney probably won't make the movie. An alternate take on putting strict limits on what magic can do, is to put an internal limit, as to what the magician is willing to do. In Christopher Paolini's Eragon series, for example, the magician Ergaon has the ability to draw energy (which he needs for magic) from living things around him. He is unwilling to kill those things, which adds depth to the character, while also adding a slightly fluid barrier to the limit of his magic.

It is, as was mentioned, a viable option to have limitless magic. If an author goes this route they often put limits somewhere else. The most popular books about magic ever published introduces a world with nearly limitless magic. 



The scene pictured above, from the film adaptation of Harry Potter and the Goblet of Fire, is one of the scenes where JK Rowling discusses the three "forbidden" curses in the Harry Potter world, namely the powers to torture, control against one's will, and murder. These three curses are limits, yet it's important to note that all three are used by characters in her books. In other words, the ability to use this type of magic not only exists, but is necessary. In Harry Potter, there is only one specific limit given to magic, which is that magic cannot bring the dead back to life. All other magic is possible, so Rowling employs laws which restrict the uses of magic. She's added limits to the characters, since the world is nearly limitless. 

If an author creates a world where magic is limitless or nearly limitless, they often create limits elsewhere. One such mechanism is to increase the cost of magic.

2. Costs

Prince Allan stares at his four remaining fingers, trembling. He remembers the terrible pain, but he has no choice. He closes his eyes... 

In the above example, which I just made up, a character is born with the ability to use magic whenever he wants. His magic is limitless, yet the cost is specific. Each time he casts a spell, he loses a finger. He can therefore only use magic ten times. Hopefully he uses his powers well.

In your world, it's important to know the cost of using magic. Often there is a penalty. To return to the Eragon example, in Alagaesia (Eragon's world), the cost is life energy. If Eragon casts a powerful spell that never ends, he will die. If he's weak he has to either draw energy from somewhere else, or wait until he's healed to cast the spell. In George R.R. Martin's Song of Ice and Fire the cost of potent magic is royal blood. This helps propel several plotlines, especially around the figure of Stannis. The magic used is literally blood magic, coming at a dire cost. In video games and anime, many worlds incorporate an actual monetary cost. If you have enough money, you buy a spell. The more money you have, the greater your power will be.


The cost of magic doesn't have to be external. In Tolkien's Lord of the Rings, Frodo offers Gandalf the One Ring very early in the story. Gandalf refuses, as do later characters, saying that if they used the Ring's power to overcome the villain Sauron, they would be turned to evil. The cost of using the Ring is to lose oneself. Similarly, in the Star Wars universe, Jedi have the ability to use the Dark Side of the Force. Yet doing so turns them evil, as is the case when Annekin becomes Darth Vader after using the Dark Side. 



If magic doesn't come with a cost, can anyone use it? To return to Hogwarts and the Potter world, there is no cost to magic in Rowling's world. A student can spend all day at school, and if they know all the words, they can cast a thousand spells with no repercussions. To compensate for what would otherwise be a series about a god going to school to train with other gods, Rowling tells us that only certain people can use magic, people born as wizards. They must also use magical extensions, such as wands in order to facilitate their power. In other series, Rick Riordan's Percy Jackson, who is himself an actual demigod, is limited by his human emotions. At the end, when he is offered godhood, Jackson declines, in favor of a mortal love.

As a fantasy author, there's no right or wrong way to do magic. Magic can be limitless, or be so controlled that its nearly impossible to use. Magic can have no cost, or have a cost so high, you fear using it. What if the cost of magic was the life of your child? Would you use it? What if magic could do anything at all, except the one thing your protagonist needs?

Fantasy opens all of these possibilities and more.

The discussion of magic will continue next week...

Sunday, July 20, 2014

Evolution

In my novel School of Deaths, Suzie is the first Death in a million years.  Why a million? A million is a far longer time frame than most people can even comprehend.  This length of time boggled some early readers, including my wife.

For some comparasions to other fantasy novels, as well as historic equivalents:

500 years - length of time J.R.R. Tolkien's One Ring lies dormant with Gollum, between Sauron's rise and the War of the Ring.  *





500 years ago today, Henry VIII was negotiating peace with France, while Coppernicus published his theory that the earth revolved around the sun.

2,500 years - length of time CS Lewis's Narnia exists, from its creation to its destruction *




2500 years ago, nearly five centuries before Jesus, 300 Spartans fought at the battle of Thermopylae.



12,300 years  - length of time in George R.R. Martin's Westeros, between the First Men and the current events in the Song of Ice and Fire series. *






roughly 12,300 years ago, Ancient Engyptians and Sumerians used sickles (early scythes) as part of the Agricultural revolution *


30,000 years - length of the "Dark Age" in Isaac Asimov's Foundation Series between the First and Second Galactic Empires. *



roughly 30,000 years ago, the first Americans crossed over a land bridge in the Bering Strait region.

1 million years - length of time between the War between Deaths and Dragons, and the events in School of Deaths.

I chose to set the prehistory of the novel this far back, so that it could account both for the creation of the World of Deaths as well as a flawed, obsessive narrative of the Deaths' own history.  I also wanted to heavily emphasize the idea that everything dies, not just human beings.

Dragons ferried souls for as long as there was life on Earth. The current scientific data shows the earliest life forming on earth roughly 3.5 billion years ago.  Dragons eventually learned to shape and create life, forming creatures similar to their own image, which accounts for 150 million years of dinosaurs.

Click here for an interative timeline of early earth history.

In School of Deaths, it's revealed that ferrying souls became more complicated when some souls gained self-awareness.  This event is impossible to date, however the genuses of early primates and hominids which eventually evolved into humans have been on earth for several million years.  The first tool use is estimated at roughly 2.6 million years ago, and the control of fire is estimated to be roughly 800,000 years old.

Click here for an interactive timeline (through the Smithsonian) of human evolution. 

A million years ago:

The Dragon's creations had vanished, consumed by shadows. Only the primates, pale shadows of the Donraki, the Dragons' failed experiment, remained. Calling themselves "Deaths" a war loomed. Rights to most precious commodity in Creation hung in the balance. 

Rights to the dead...

Can Suzie uncover the truth about what happened a million years ago, or has it been lost to myth?
What will she do when she learns the terrible secret? 



Monday, July 14, 2014

Maps

In Fantasy writing, one of the key elements to any story is the world.  Fantasy readers enjoy escaping into an alternate place, a world with different rules, sights, and sounds.  These fantasy realms are often shown in a map.

Fascination with maps, strange lands, and even monsters is nothing new. As long as mankind's walked around, there have been people who dreamed about what lurks beyond the horizon. The map below shows Scandinavia as one cartographer imagined it, surrounded by sea monsters.

Carta Marina - printed 1539

Today, many epic fantasy novels feature a map drawn by the author.  I, myself, was unable to start writing School of Deaths until I'd sketched a quick reference map on a sheet of paper. I remembered all of the fantasy worlds I'd encountered as a child.  Wonderland isn't a story about Alice, it's a story about a magical place. Tolkien never considered having Gandalf hop onto an eagle and toss the Ring down the open top of Mt Doom, because the readers wouldn't be able to fully immerse themselves into the richly imagined world he'd created.

Tolkien's Middle Earth
When creating a map for a fantasy world, it's important to keep several things in mind.  First, the world must look familiar enough to be recognizable.  In the map of Middle Earth above, the primary elements are mountains, ocean, forest, and rivers.  These features aren't fantastic at all, so we feel we can understand the map. The magical elements are then woven into the features we already recognize.  The features on a map in a quest-based story, such as Lord of the Rings, also have to be arranged in a progression.  In the map, obstacles are conveniently located in a line.  Connect the top and bottom mountains in Mordor, and you'd see a snaking arrow, mirroring the direction that the action takes.  At each point on the journey, the struggles become harder.  The map then serves as an anchor to the reader, so they can gauge how far along the journey the characters are.

Title Credits- HBO's Game of Thrones
Another consideration in most fantasy writing is to make the world interesting and fantastic, but not the main focus. No matter how exciting an author's worldbuilding skills, the plot and characters ultimately drive the story.  HBO's television fantasy Game of Thrones, is an adaptation of George R.R. Martin's A Song of Ice and Fire series.  Martin creates a vivid fantasy world, including fantastic elements such as an enormous wall of solid ice.  Yet again, these elements are rooted in ideas we understand.  My parents just returned from a trip to the Great Wall of China.  In the Game of Thrones television series, the opening credits feature a map coming to life. It is the ultimate expression of active worldbuilding. Yet in both the books and television series, it is the characters' struggles, and not the location, which creates the primary interest and plot.



School of Deaths is not epic fantasy. The characters know and begin in our world. However, setting a novel in a location that trains Grim Reapers opened up many avenues for a fantasy world.  The World of Deaths is home to struggle between three races: Deaths, Elementals, and Dragons.  As I work on the second novel Sword of Deaths, the nature of their struggle has taken new shape, and I find myself drawn repeatedly to the map of their world.

The World of Deaths
 When I'd originally sketched the map, I'd been focusing on where the College of Deaths sat in relation to the other races. I used recognizable elements (rivers, forests, mountains, and ocean), and made sure my world would not overshadow my characters.  I then began to emphasize the fantastic nature of some of the locations.  My personal favorite on the above map is the Door (lower right of map).  The Door to the Hereafter sits in the middle of an upward flowing waterfall.  A narrow beach stretches from horizon to horizon, surrounded by a cliff of perpendicular stone on one side, and the wall of water opposite.  When readers look at my map, I hope they envision such fantastic places and feel more drawn into the story.